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Dec 09, 2017 Soul Calibur VI announced for Xbox One/PC/PS4. Thread starter catmincer; Start date Dec 8, 2017; 79 Forums. Mitsurigi is as young as he was in Soul Calibur 1 (the armor is almost the same) and Sophitia is alive. To me the setting seems to be around Soul Calibur 1 era.
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System Requirements: (Minimum)
OS: Windows 7, 8.1, 10 (64-bit)
Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 1050
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset
Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 1050
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset
How to install:
Game Review:
It’s a solid fighting game that, on a fundamental game-play level. Meets most of my expectations and only falls just short in some regards.
Pros Of this game:
Accessible movement mechanics that encourage mobility at all levels of play, moving around is neither as clunky as SC4 or as risky as SC5, there’s a degree of freedom in this game that just wasn’t present in the last 3 games and that’s great.
Satisfyingly responsive controls across the board, none of the characters I’ve tried felt like garbage to control, though a few characters seemed to have some relatively overtuned gimmicks, such as Nightmare’s critical edge – though nothing in this game is without a counter, at least at low to mid levels of play.
Roster that doesn’t suck massive goddamn wang like SC5’s. All (read: most) of your favorites from 1-3 are back and better than ever.
Fantastic visuals, great soundtrack, and an impressive array of content by modern fighting games standards.
Relatively good netcode, just make sure to find matches with people who are in your region. The game won’t hesitate to pit you up against someone with Venezuela tier wifi.
Very fun to play with friends due to the level of customization the game provides, especially if you’re not a ranking ?????. But if you’ve got no friends then you can just watch your created character CPUs (and non-CAS characters) duke it out with eachother instead, which is another welcome feature.
Cons of this game:
Tira is the elephant in the room. She’s a DLC character that was made and marketed well before the game was even released and is being sold seperately, both as a standalone character and as a part of the season pass. If you don’t want support grimy business practices like that, I recommend you don’t buy her, at least not now.
Critical edges could use some normalization. Kilik’s when soul charge buffed is just… insane, and so on. None of this stuff is game breaking, but it’s a little frustrating to get punished so harshly by one button moves.
Only 10 stages is pretty meh, especially when you realize this is a Bamco game and you’re likely gonna be paying for new characters just to gain offline access to any upcoming new stages.
No character specific arcade endings sucks.
Overall, it’s a good game that I’d consider a must buy for 3D fighting game enthusiast and diehard SoulCalibur fans alike, but I wouldn’t say it’s quite on the level of a game like SC2 due to a lack of certain features and the addition of others that cripple the game’s fun factor. If you like games like Tekken 7, you’re probably gonna enjoy it in spite of that.
If you like the game then Please buy it to support the developers Steam Link.
Soul Edge was released a couple of years ago, right after the excitement over Tekken 2 started to die down. Die-hard Tekken fans hoped for something to satiate their appetites for a new game in the series. Other fans hoped for a worthy weapon-based fighting game not seen since the Samurai Shodown series was in its prime.
Soul Edge was released on the PlayStation in a better-than-perfect translation entitled Soul Blade. With arguably the best cinemas ever seen in a video game, and easy-to-perform moves and combos, the game was just screaming for a sequel, and now it's here.The story line for the game is extremely deep, unlike Tekken which has absolutely no story line (until its PlayStation counterpart came out with cinemas, that is). One of the main baddies in Calibur is Nightmare, who is an evil version of Siegfried. It seems that at the end of the Soul Edge tournament, Sophitia, mortally injured after destroying one of the evil Soul Edge swords, was about to be killed by the now-insane Cervantes. Taki jumps in to defeat Cervantes and takes Sophitia from the battlefield. Siegfried finds the broken Cervantes and Soul Edge. Taking the sword, Siegfried becomes possessed and is now the final Boss in Calibur. The endings in this game will be even more elaborate.It could be said that the Soul Edge team learned a lot from the development of Tekken 2, the Tekken 3 team learned from Soul Edge, and now the latest installment, Soul Calibur is a hybrid of all these games. To an expert Tekken player, Soul Edge offered little but pretty graphics. Most of the 'combos' consisted of simple AAA, ABA, ABC button presses, and the characters were highly unbalanced. Soul Calibur addresses many of these problems, and attempts to repair them. Out with most of the MK-style button-mashing combos, and in with the strings ... plus there's more.
There are a ton of brand-new innovations that make the game a marvel to play: guard impact, staggers, stage variance, stance changes, motion delay and analog cancels. Guard impact and staggers are pretty much an attempt at applying realistic physics to the combat. For example, if Astaroth swings his huge axe at Taki, her relatively small Sais are only going to do so much to block the attack. As a result, it's possible to cause Taki to stagger, effectively leaving her open to another hit. While this may seem unfair, you'll need to remember that Taki is a lot faster than Astaroth and would therefore be able to get a lot more hits in before he even pulls off a guard impact. It's just up to you if you want to be able to hop around and jab your opponent to death or simply smash them with just a couple of slow hits.
On a side note, the weapon meter from Soul Edge is now gone. While you won't be able to destroy your opponent's weapon anymore, there are still plenty of ways to take care of 'blockers.' For starters, it is now easier to pull off unblockable moves, and with the weapon weight and stagger system, it should be no problem to knock a blocker out of his stagnant position. Additionally, some characters are able to execute special attacks that can only be performed while running. The fact that your opponents can run around and crack you on the head while you're standing still can make for some tricky fights.
Besides the new combat system, Soul Calibur has Stage Variance (Namco's words, not ours). There are ovals, octagons, squares and many more. This is important in Calibur because, like the Virtua Fighter series, there are ring-outs.
Returning from the original ensemble found in Soul Edge are Mitsurugi, Taki, Sophitia and Voldo. However, as is to be expected in a sequel of this nature, there is a slew of new characters. Available from the outset are: Nightmare (a revamped Siegfried possessed by the Soul Edge), Kilik, Xianghua, Maxi (a nunchaku specialist to satisfy Li Long fans), Astaroth (big guy with a big club--Soul Calibur's 'Rock' substitute) and perhaps the most devilish new member, Ivy (a platinum blonde in a skimpy outfit with a multisectioned sword that turns into a whip).
It's pretty obvious this is a much-improved game over the original. Even if Soul Edge wasn't your cup of tea, you might want to give Calibur a look. It should be out nationwide when you read this.
Overall rating: 10