An early level set in Philippines offers ample opportunity to showcase some of Ghost Warrior 2’s headline features. This is an attempt to lend tension to the slower, more considered sniping levels, but it would be interesting to see what a developer with the courage of its convictions could achieve through the development of a full-on sniper-sim. The urban levels, set in a war-torn Sarajevo, feature a mix of stealth and full-on close-quarter combat with silenced pistols and assault rifles. That doesn’t mean that you’ll be spending all of your time crawling through the brush picking off the enemy with a high-calibre rifle, though. This has resulted in an overhaul of the game engine, physics system and AI, along with the removal of the much maligned run and gun assault missions of the first game. What developer City Interactive actually appears to be attempting with Sniper: Ghost Warrior 2 is to position it as a solid, budget-priced shooter, whose first and most crucial goal is to improve on the fun but flawed original, Sniper: Ghost Warrior. What’s more, such comparisons only serve to highlight all that Ghost Warrior 2 isn’t, rather focusing on what it is. However, based on a play-through of two levels of Ghost Warrior 2 it’s apparent that it is destined to fall far short of the high standard of its supposed influences. There’s perhaps an element of canny marketing at work here: a vain hope that in mentioning Sniper: Ghost Warrior 2 in the same breath as these exemplary titles, a certain amount of greatness might be inferred by association. The European distributor of City Interactive’s sniper sequel is promoting the title with vigour, but talk of how aspects of its game design, AI and arsenal ape that of the industry’s big guns is a tad over ambitious.ĭuring a recent visit to Namco Bandai’s UK HQ, the likes of Call of Duty, Metal Gear Solid and GoldenEye are all name-checked throughout a presentation of an early level set in the Philippines. The enthusiasm with which Namco Bandai is promoting Sniper: Ghost Warrior 2 is both commendable and bemusing in equal measure.
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